Friday, September 14, 2012

Thumbnail Sketching

As I have recently discovered, Sketching on Location, is an exciting activity. It takes creativity and connecting with the subject to a new level. Most important aspect of sketching on location, is finding the right 'frame'.

While sketching from references, these reference images already come with frames, with a bounded rectangle. One can still do some cropping. But a lot of it is already fixed. On location, one must find the nice view, with the good balance. Typically, something interesting strikes you, and you start looking at the subject, and spontaneously begin sketching. This spontaneity is the fun of sketching.

At times, you might look for not only the subject, but the proper context too. Thumbnails are a great way to explore a scene.

As Glenn Vilppu the master, elaborates, in his classic manual, Sketching on Location, these are tools of importance. The idea is to abstract the scene, and create highly simplified views in very small size.

Here are some tools that you can make that can come handy.

A viewfinder

  1. Take the heavy backside of a used sketchbook
  2. Draw a rectangle about 2.5" by 3.5" (choose what works for you)
  3. Leave 1/2 inch on three sides, and an inch on the left side(to make it easy to hold)
  4. Cut these lines with a craft knife.
  5. Don't throw away the piece in the middle yet! You can use it to vary the ratio of the view!


A Mini Sketch book
Unless we are making a series of sketches with some sequence, it helps to focus on one picture at a time.

  1. Take a bunch of copy papers
  2. Cut each into 8 small pieces
  3. Take the heavy backside of a used sketchbook
  4. A slightly thick sheet for a cover
  5. cut these to the size of the small pieces of paper.
  6. Punch  4 to 5 holes on one side
  7. Take some spiral wire, cut it to size, and bind this into a book!








Tuesday, September 4, 2012

Sanguine

I was always intrigued by the strange combination of red color particularly reddish browns, with a dash of black and white, found in the drawings of the Masters. These were drawings, either exploratory sketches or detailed studies, for a more grand painting that would follow. But these in themselves are works of art.

Leonardo's study for The Last Supper - Sanguine

The material used was Sanguine. Its a red chalk naturally available in Italy, and the name means its the color of blood. Sometimes just the red chalk was used and sometimes along with black, to create accents, and a bit of a tonal range. 

Leonardo's Roaring Horse - Sanguine and Black

and sometimes with black and white (known as Trois Crayon technique - Three crayons!), for a still wider range to define form. 

Watteau Jeune - Sanguine, Black and White
While in a pursuit for a drawing pencil that would neither smudge like charcoal, nor be shiny like graphite, yet produce pitch black, and with a smooth traction on a nicely toothed paper, I recently discovered some amazing materials, thanks to my friends at The Sketching Forum.

All of them were available from the amazing Austrian company Cretacolor. (There is similar set of products from possibly its parent(?) Koh-I-Noor)

A beautiful black oil based carbon pencil, the Nero that comes in several hardness. I got the Soft and Extrasoft and am amazed.

A dark and light Sepia set, again oil based, which produces a rich deep brown in two tones.

And then, this amazing Sanguine! this is the pencil that I have fallen in love with. amazing consistency, and color.



One must note that these also come in dry chalk version, its a personal choice, and I prefer the oil.

To top this all, these pencils, also come as leads with a whopping 5.6 mm diameter (yes, you heard it right, its not .56 mm) !



..and.. there comes a solid metallic holder which is the magic wand. There is one particular version , the Classic, which is triangular, and has a solid grip, the whole holder is so comfortable and gives such a great feel, it changes the whole approach to drawing. The weight of the holder allows for some amazing use. 




So .... here is my drawing rig.. (1) Sanguine oil lead in the Classic holder, this is used for building forms primarily with a tonal application and (2) the Nero pencils for accentuating... and a paper with teeth! (occasionally I use the Sepias and the white). 

This setup has literally put me back on the "drawing" board. Of all the mediums and materials, this basic setup has brought drawing back into focus, and I am loving it!.

Thursday, July 5, 2012

Paper Model, Development of Surfaces and UV unwrap

As a kid I remember my father presenting to me a small kit, which just had sheets of thick paper, with patterns printed on one side. Once I followed the printed instructions and kept folding at the places marked, I ended up with a beautiful little House. A solid 3D house out of a thin sheet of paper! I was fascinated by it. I unfolded the box house and kept looking at the patterns. Thinking about how they might have arrived at this pattern in order to get the house as the outcome.

courtesy  http://tektonten.blogspot.com


Years later when I went to do engineering, among the first things I learnt was Engineering drawing. I loved it. One of the things that we learnt there was very special to me, because it answered the question that I have had. Known as the 'Development of Surfaces', the problem was, given a solid object, we need to arrive at a two dimensional representation of it, in such a manner that one can assemble the solid object using these parts.

courtesy  http://tmsjce.com/


I simply loved this aspect. one can create a sphere, a cylinder, or quite a complex model using sheets of paper, in a very precise manner. This is the process that is used all the time for fabricating complex structures, such as a funnel in a furnace, or a fuselage of an aircraft. You come up with the patterns, and cut large pieces of metal, and then weld them  together. Actually quite simple.



Now almost two decades later, as I began learning 3D modeling for the purposes of animation, I was intrigued by a process that is known as UV unwrap.

courtesy  http://en.9jcg.com


This is part of the creation of a 3D model, particularly the surface texture. The process involves marking seams at the edges of a 3D object, and unwrapping it into a 2D surface.



Guess what...this precisely is development of surfaces. Once I figured this, I was hooked. The beauty is, once we identify the edges that should be cut, the software does the hard part of projecting these parts on paper, unwrapping it for you to apply any pattern.

Oh! The Joy of finding things out!